This is an image of the cockpit of the next-generation Russian air superiority fighter, the Sukhoi 35. (h/t Aviation Week)
What strikes me about it is that user-interface design for combat aircraft has caught up with what computer-game programmers thought it was like in 1997. Sukhoi have clearly leapt ahead in the glass cockpit trend - can you pick out any non-FMC instrumentation at all? One screen - sorry, subwindow - is normally assigned to flight instrumentation, another to radar, and another to either weapons, navigation, or any other application, the whole shebang appearing on a pair of 15" LCD screens. There's even a cursor. Which should be fun, upside down, under too many G, hurtling over the marshy forests of Byelorussia..